The first pic is of our main menu:
The next pic is of the giant cloud that we're currently using for our ground plane. It's about 5 times larger than the original cloud model and its main purpose is to make it easier for the players to know where the ground is and to provide a reference point.
The next pic is of our newly implemented flame ring particle effect that Kyle added yesterday. This should help to demonstrate how we plan on using our fire particles.
Here's another pic showing how the flame ring looks when the dragon is moving sideways (in the case of this picture, to the right). The ring trails behind a little to create a more dynamic feel.
Here's the base template for the fire ring particle:
Later today, I'll post some of the feedback we've been receiving from our playtest sessions, as well as some suggestions as to how to improve the visual consistency of the game as a whole. Hope you guys enjoyed the pics and like where the game is going so far. If you have an opinion regarding anything you see here, leave a comment.