Friday, April 15, 2011

Credits Screen Layout

Here is what our current Credits screen looks like:



That white space on the right side was a mistake on my part when I used Paint.NET to make the screen. The resolution should be at least 800x600 and should be no bigger than 1440x900.

It is a REQUIREMENT that our credits include the Digipen logo and the latest copyright information for both Digipen and any other 3rd party applications that are used in the game, in this case, FMOD, which is the Firelight one.

Here is the desired layout for our final Credits screen:
(Format using *bold* and _italic_ text.)
Lead Producer
Ryan Cassell

Lead Game Designer
Kyle Schwaneke

Co-Game Designers
Ryan Cassell
Matthew Speake

Technical Director
Matthew Speake

Graphics Programmer
Kyle Schwaneke

Art Pipeline Programmer
Ryan Cassell

AI Programmer
Ryan Cassell

Gameplay Programmers
Ryan Cassell
Matthew Speake

UI Programmers
Ryan Cassell
Matthew Speake

Physics Programmer
Bobby Simpson

Input Programmer
Bobby Simpson

Debug Programmers
Ryan Cassell
Kyle Schwaneke

XML Programmers
Ryan Cassell
Matthew Speake

Sound Designer
Ryan Cassell

Audio Programmer
Ryan Cassell

Lead Artist
Steven Hernandez

Environment Artist
Liz Kirby

Character Artists
Steven Hernandez
Liz Kirby

Character Animator
Steven Hernandez

UI Artist
Steven Hernandez

Testers
Victor Cecci
Benjamin Ellinger
Cody Laine
Charlie Ngo
Ben Schofield
Marylyn Simpson
Peter Simpson
William Tan
Edward Tran

Executive Producer
Rachel Rutherford

Game Instructor
Benjamin Ellinger

Technical Instructor
Chris Peters

President
Claude Comair

Special Thanks
Joseph Ambrowiak
Frank Vanden Berghen
Jeffrey Cranor
Jay Gale
Peter Haas
Physics Club
Team Discotech
Team Nitronic
Team Lemon-Scented Games
Team Rough Morning Games
 
 
If there's anything any one on the team would like to add or have fixed on this layout, comment in this post before Saturday night. Otherwise, what you see here is what will be in the game, whenever Steven gets around to making it hehe.

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