That white space on the right side was a mistake on my part when I used Paint.NET to make the screen. The resolution should be at least 800x600 and should be no bigger than 1440x900.
It is a REQUIREMENT that our credits include the Digipen logo and the latest copyright information for both Digipen and any other 3rd party applications that are used in the game, in this case, FMOD, which is the Firelight one.
Here is the desired layout for our final Credits screen:
Lead Producer Ryan Cassell Lead Game Designer Kyle Schwaneke Co-Game Designers Ryan Cassell Matthew Speake Technical Director Matthew Speake Graphics Programmer Kyle Schwaneke Art Pipeline Programmer Ryan Cassell AI Programmer Ryan Cassell Gameplay Programmer Ryan Cassell Matthew Speake UI Programmer Ryan Cassell Matthew Speake Physics Programmer Bobby Simpson Input Programmer Bobby Simpson Debug Programmer Ryan Cassell Kyle Schwaneke XML Programmer Ryan Cassell Matthew Speake Sound Designer Ryan Cassell Audio Programmer Ryan Cassell Lead Artist Steven Hernandez Environmen Liz Kirby Character Artists Steven Hernandez Liz Kirby Character Animator Steven Hernandez UI Artist Steven Hernandez Testers Victor Cecci Benjamin Ellinger Cody Laine Charlie Ngo Ben Schofield Marylyn Simpson Peter Simpson William Tan Edward Tran Executive Producer Rachel Rutherford Game Instructor Benjamin Ellinger Technical Instructor Chris Peters President Claude Comair Special Thanks Joseph Ambrowiak Frank Vanden Berghen Jeffrey Cranor Jay Gale Peter Haas Physics Club Team Discotech Team Nitronic Team Lemon-Scen Team Rough Morning Games If there's anything any one on the team would like to add or have fixed on this layout, comment in this post before Saturday night. Otherwise, what you see here is what will be in the game, whenever Steven gets around to making it hehe. |
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