Sol Invictus
(Casual, Action, Flight Simulator)
Sol Invictus is an action-based flight simulator that is aimed towards a casual gaming audience. You play as Sol, the dragon servant of the Sun, and your task is to purify all of the corrupt storm clouds in the sky so that the Sun's rays can reach the Earth. Corrupt cloud creatures will impede your progress by corrupting clouds that you have purified, so they will need to be purified as well, but they will only stay purified once all nearby clouds have become pure. Clouds spawn in waves. Purify all clouds and cloud creatures in the sky to clear a wave. Clear all of the waves so that the sky can become sunny and beautiful once more and appease the Sun.
Ryan Cassell
Producer, AI, Gameplay Logic, Debug, Audio
Elizabeth Kirby
Concept Artist, Environment Artist
Steven Hernandez
Lead Artist, Animator
Kyle Schwaneke
Game Designer, Graphics, Particles
Bobby Simpson
Physics, Input
Matthew Speake
Technical Director, Architecture, Wave Spawning Logic, Serialization