Friday, March 11, 2011

Sky "box" Template Texture


Here's the actual texture that we're using to generate the sky in our game. It's 1024x1024, but the actual size doesn't matter and can be any shape, according to Kyle. Feel free to start with a square texture like this one and that should provide a good starting point for the new sky textures. As mentioned before, by all means use the same colors and style that you have already been using for the dragon and the title screen for the sky as well because they look great.


P.S. Kyle was able to figure out the texture unwrapping issue with Sol. Turns out the texture loader needed to load the texture in upside down for it to display properly. In any case, the dragon loads its texture fine now and looks great.

Monday, March 7, 2011

Sol Texture


Here's Sol's texture as of now. Tried to keep it really simple to match the clouds. Let us know of any changes that need to be made.

Saturday, March 5, 2011

Sol Wrap


Tweaked the arms a little more. Made his hands bigger and shrunk his forearm a smidgen. Finished the unwrap and applied a quick flood fill of color. Quick viewport grab of Sol currently.


Here's a little peek at the unwrap... in case you were curious.
Also, what size texture map are we going for? 1024x1024? 512? 256?

Friday, March 4, 2011

Sol Update


I extended the wings a little and tried to beef out his arms a little more. I also brought in his cheeks a little. A little to puffy for a Dragon!

Let me know so I can upwrap! Thanks! Hope you like it.

Sol Model


Finished with Sol's model. It was definitely a challenge. I've never done a quadruped... let alone a dragon! But, I hope you guy like it! Let me know if I've got the OK so I can start unwrapping and texturing. Thanks!

Oh, and the wings will have fire as well. I just modeled it with the wings up... which makes it hard to place the polys. I'll attach them once skinned and his wings are laid flat.

Sol is 1801 Polys or 2180 tris.

Wednesday, March 2, 2011

Title Screen Follow-Up


Hey, guys! Hope I'm not too late and this can still be used to pimp your game at GDC. I'm afraid I might have changed the positioning of the title, and have yet to do the buttons, but I might not be able to get to them in time, so I wanted to at least give you what I have. I also took...a lot.... of creative liberties, though I tried to keep it somewhat cartoony. If anything is a huge issue, I'll try to do a quick fix. Hope you like it!


Here's a text-less version, as well, if you need that.I also have it at double the resolution that I'll send to anyone that would want/need it. [Though my frantic rendering becomes even more apparent at that level, haha.]

Sol Early Preview


Thought I'd show an early view-port grab of Sol. Still extremely early in the process.